

However, I'll tell ya what needs to be done:

#Hex fiend find and replace how to
Keep in mind, that since the executable is seemingly protected by SteamStub (Which made debugging some things hard due to crashing when attempting to hook a debugger, and might even get in the way of hex editing), this is usually easy to remove if something like Denuvo isn't in place (but I won't give instructions on how to do that here).
#Hex fiend find and replace Patch
Just in case the game implements some form of anti-cheat when playing online (At least when playing offline, I was able to get Cheat Engine to load up without massive stalls), you can just patch the executable (GameDir\RED\Binaries\Win64\GGST-Win64-Shipping.exe) with a hex editor (Such as HxD). Hex Editing Instructions (Doesn't rely on installing Cheat Engine, but requires hex editing): I think that ArcSys could add native 21:9 support to the game, as they'd just need to fix these UI issues, remove pillarboxing, and then make the in-game FOV use a Hor+ scaling system rather than Vert. So far, this seems to have very little issues, outside of the player health bars being stretched, and the Technical meters on the bottom of the screen being slightly skewed, due to incorrect anchoring. It's far more straightforward than Granblue Versus (Which handles pillarboxing in very jank ways), and GGS not only can hit 60FPS maxed out at 3440x1440 on a GTX 1060, but it doesn't have any of the resolution related issues that Xrd has, outside of not being able to go above 100% for resolution scaling. I decided that I would put together a 21:9 patch for Guilty Gear Strive.
